DAZ Studio to 3ds max
#1
I'm using daz studio 4.9 to create my models and poses. I'm looking to render in 3dsmax with vray (already have a scene there). I have a big problem. I need to export from daz studio and import to max (either as fbx or obj - i don't need to have any morphs, a skeleton or anything else - i just need to import the posed model into my max scene and render it).
But apparently, that's more complicated. Posted a few questions on daz3d forums but no one seems to know what's what.

So when i export as obj, it all works out mostly fine : when importing into max, if i import the obj as it is, some vertices are out of place and i have spikes pointing out of the character. When i import as a single mesh, everything looks ok - but there's no texture on the eyes and my characters have white eyes (and i can't add a material to the eyes since it's all single mesh).

When i export as fbx and import to max, it crashes. Apparently, the reason why it crashes is that max has a limit of 100 morphs (i don't need any morphs imported to max). I'm using Victoria 7 - if i export / import just the basic character (no hair, clothes or pose) it all works fine, max manages to import everything perfectly. If add clothes or hair or a pose - there are more morphs in the game and max crashes.

I have tried everything : from the fbx export settings i unchecked the export morphs settings - but apparently, it still exports them. Also from the morph export rules i have tried setting "everything" and "anything" to either bake or ignore - does not make a difference, it export the same thing.

If any of you guys know how to export a fbx without the morphs or to import it into max, either by avoiding the 100 morphs limit or in any other way - i would really appreciate some help here.
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#2
I would like to know that too.

Do you have Cinema 4d if so find interposer pro for it then you can import to c4d then export fbx or obj from it and see if that works.

I'll try it when I get home but that will be tonight.
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#3
from what i see, interpose pro only works with poser format files, i'm using daz studio...
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#4
there is a 2 part tutorial for that on youtube
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#5
Anytime I export an .obj file from Daz, I always make sure to run it through UVMapper and export a new .obj file. UVMapper is really good about cleaning up any errant coordinates and has yet to fail me. I believe Ralf Sessler also has a program that addresses these known issues with .obj not always reading the same in various programs. Best of luck in your endeavors Wink
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#6
1 ting to say. its not your knowledge about exporting vut its daz studio having bugs in exporting props, no mather if its fbx or obj
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#7
I got a question for the OP. why render in v-ray? In comparison videos I have watch Iray does a better job and quicker then v-ray in most renders.
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#8
(Oct 11, 2016, 10:34 am)Kooroe Wrote: I got a question for the OP. why render in v-ray? In comparison videos I have watch Iray does a better job and quicker then v-ray in most renders.

In my tests Iray does not compete with V-ray in terms of time used, I had a scene rendered in Daz that took almost 20 hours, had the same scene up and running in 3ds max and that time got to around 5 hours, that's mainly for the tipe of the render, iray is unbiased, it scatter light everywhere to make it look real, it is far from effective, while vray is biased, it will create the light ray and follow its bounces on the scene, thus making it lighter in terms of processing.

But I just got this one scene working, and the materials got all messed up, I had to create every single material from scratch on 3ds max, so I guess this is not optimal, I'm open to suggestions to a better workflow and to other tests that could defy my own.
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#9
(Oct 11, 2016, 22:01 pm)archast Wrote:
(Oct 11, 2016, 10:34 am)Kooroe Wrote: I got a question for the OP. why render in v-ray? In comparison videos I have watch Iray does a better job and quicker then v-ray in most renders.

In my tests Iray does not compete with V-ray in terms of time used, I had a scene rendered in Daz that took almost 20 hours, had the same scene up and running in 3ds max and that time got to around 5 hours, that's mainly for the tipe of the render, iray is unbiased, it scatter light everywhere to make it look real, it is far from effective, while vray is biased, it will create the light ray and follow its bounces on the scene, thus making it lighter in terms of processing.

But I just got this one scene working, and the materials got all messed up, I had to create every single material from scratch on 3ds max, so I guess this is not optimal, I'm open to suggestions to a better workflow and to other tests that could defy my own.

Yes i can confirm - vray is much faster than iray (for me at least). I don't have an nvidia card, i have a radeon video card so iray in daz studio is really slow. On the other hand, vray for 3dsmax is cpu optimized and i have an i7 quad core which heavily cuts down render times. And most importantly for me, i have my scenes all set up in max with vray materials and it would be a pain in the ass to convert everything to iray.

Regarding UVMapper, i'll give it a try right now - it's this one, right? http://www.uvmapper.com/
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#10
Just import as fbx and convert in 3ds max model to editable poly.
If your UV isn't importing correctly then check that all additional figures in DAZ, like genital, hair, shoes and wear are ALL unparent from figure.
Try that video. https://www.youtube.com/watch?v=Wk4LrJuXUw4
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