Oct 10, 2016, 04:58 am
I'm using daz studio 4.9 to create my models and poses. I'm looking to render in 3dsmax with vray (already have a scene there). I have a big problem. I need to export from daz studio and import to max (either as fbx or obj - i don't need to have any morphs, a skeleton or anything else - i just need to import the posed model into my max scene and render it).
But apparently, that's more complicated. Posted a few questions on daz3d forums but no one seems to know what's what.
So when i export as obj, it all works out mostly fine : when importing into max, if i import the obj as it is, some vertices are out of place and i have spikes pointing out of the character. When i import as a single mesh, everything looks ok - but there's no texture on the eyes and my characters have white eyes (and i can't add a material to the eyes since it's all single mesh).
When i export as fbx and import to max, it crashes. Apparently, the reason why it crashes is that max has a limit of 100 morphs (i don't need any morphs imported to max). I'm using Victoria 7 - if i export / import just the basic character (no hair, clothes or pose) it all works fine, max manages to import everything perfectly. If add clothes or hair or a pose - there are more morphs in the game and max crashes.
I have tried everything : from the fbx export settings i unchecked the export morphs settings - but apparently, it still exports them. Also from the morph export rules i have tried setting "everything" and "anything" to either bake or ignore - does not make a difference, it export the same thing.
If any of you guys know how to export a fbx without the morphs or to import it into max, either by avoiding the 100 morphs limit or in any other way - i would really appreciate some help here.
But apparently, that's more complicated. Posted a few questions on daz3d forums but no one seems to know what's what.
So when i export as obj, it all works out mostly fine : when importing into max, if i import the obj as it is, some vertices are out of place and i have spikes pointing out of the character. When i import as a single mesh, everything looks ok - but there's no texture on the eyes and my characters have white eyes (and i can't add a material to the eyes since it's all single mesh).
When i export as fbx and import to max, it crashes. Apparently, the reason why it crashes is that max has a limit of 100 morphs (i don't need any morphs imported to max). I'm using Victoria 7 - if i export / import just the basic character (no hair, clothes or pose) it all works fine, max manages to import everything perfectly. If add clothes or hair or a pose - there are more morphs in the game and max crashes.
I have tried everything : from the fbx export settings i unchecked the export morphs settings - but apparently, it still exports them. Also from the morph export rules i have tried setting "everything" and "anything" to either bake or ignore - does not make a difference, it export the same thing.
If any of you guys know how to export a fbx without the morphs or to import it into max, either by avoiding the 100 morphs limit or in any other way - i would really appreciate some help here.