Best method for transfering V4 footwear to G3F?
#1
I've been going through the long and tedious process of rebuilding the super heroines I kit bash together using V4 resources. While autofit takes care of most of the clothing problems with transferring older content onto G3F, the exception is of course, footwear. I've seen a few tutorials on deviantart for converting footwear, especially high heels. While the methods work somewhat, the footwear still tends to crunch up near the toes. Would anyone have a solid method that doesn't involve tools outside of DAZ Studio?
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#2
In my experience, footwear is really tough to transfer. Especially for high heels, autofit almost never works right. Deformations is the least of the problems I've encountered. Even from G2F to G3F, high heels tend to break everything.

There is a good tutorial on devianart on how to manually fit the shoe and then parent it. If you've seen that though, I can't think of any other resource that would solve your issues. The daz forums had nothing to solve the problem last time I checked.
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#3
Parenting heels and low-top shoes would easily solve most problems, but I'm in need of being able to fit knee high or thigh high boots and stiletto shoes to the characters.

I used the tutorial by sickleyield over on deviantart, which does a pretty decent job, but there is still a fair amount of crumpling around the toes, that smoothing simply won't clear up.
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#4
Hmmm... Haven't tried these ideas yet myself, but :

As far as the boots, one method that comes to my mind first is to use a fit pose for the feet, and then make the feet invisible, or whatever part pokes through. If you can't do it from any of the Daz menus or controls, I THINK I recall a couple of those cyber-type add-ons that have invisibility presets that *might* help.

Another method to try might be to use the super-suit. There were tutorials on using the suit/boots to not only adjust clothing/shoe fits, but for shirts,jackets,and pants you could use it to change styles, to roll sleeves up, etc. Something to do with fitting to and/or parenting the article of clothing to the supersuit. I saw the tuts on Youtube, so that's where I'd start. I THINK they were official Daz Studio tutorials, so I'd start there.

As for stiletto shoes, if they're those fancy strapless kind especially, I am clueless myself if there are no decent autofit or shoe-fit poses. The best way I can think of is to use a G3 shoe-fit pose from anything that comes close to matching the older shoe first, then apply the older shoe, turn limits off if that helps, then adjust translate,rotate,and size, and when you think you have it, parent it, and save your settings.

Likely you've already tried all of this, but...if nobody else can come up with anything either, it's worth a shot. At least you can't say I didn't try to help,lol! Wink

EDIT: Another dumb idea, but...what about first adding a similar style G3 shoe to G3, and then add an older shoe, and fit it/parent it to the new one, and hide the G3 one. Similar to using Supersuit, *might* work, and *might* even look better... ???
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#5
The basis of the problem is that if you use auto-fit at all, you are changing the rig over to the new model's. Anything older than G3 does not possess the same built-in rigging, so auto-fit is essentially rig transferring, and attempting to modify the item as little as possible. This causes issues especially in the feet, because of the addition of the metatarsal and heel bones/nodes. Primarily because they are some of those "hidden" nodes that are solely offset/mergers for the "older" foot bones, which translates to their scaling is both present and not, and causes a lot of crosstalk at either connection point (hence odd bits that can't smooth, they are smoothing to a parsing of the joint between two actual bones). If you want the footwear to function like the original, you're essentially going to have to parent and re-locate/scale/tweak manually, and then hide the underlying parts of G3. This is significantly easier with things tall enough to go over the torso-thigh seam, and with individual left and right boots. Additionally, one could apply a smoothing modifier strictly for collisions, but this would also require one to scale the non-smoothing desired bits down to nothing if you can't position them as needed. This also requires manually adjusting the feet of the footwear independently of the figure. It's actually, in all likelihood, far easier (and probably faster by quite a bit, if you plan on doing this more than once, ever) to just remodel/manually re-rig them all, and i have a pretty foul taste in my mouth of attempting that all of twice, once upon a time...
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#6
I don't really know how to help with the footwear problem, just want to say I loved your superhero renders on kat.
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#7
There were a few plugins to transfer from v4 to g2 and then from g2 to g3. Available for free either on tpb or skyback or dazposer - i tried them with clothes only and they worked just fine - didn't try with shoes.

http://www.daz3d.com/wear-them-all-autof...3-female-s
http://www.daz3d.com/using-auto-fit-vict...s-2-female
http://www.daz3d.com/genesis-3-female-fo...2-female-s
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#8
(Oct 20, 2016, 12:12 pm)rickiricardo Wrote: There were a few plugins to transfer from v4 to g2 and then from g2 to g3. Available for free either on tpb or skyback or dazposer - i tried them with clothes only and they worked just fine - didn't try with shoes.

http://www.daz3d.com/wear-them-all-autof...3-female-s
http://www.daz3d.com/using-auto-fit-vict...s-2-female
http://www.daz3d.com/genesis-3-female-fo...2-female-s

Are any of these available here as torrents?
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#9
Wear them all seems like it may be exactly what I need as a solution to my problem, I'm going to download that and give it a go. I will post my results this weekend.
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#10
My commentary above was with Wear them all installed. The footwear is designed around bending in certain spots with certain bones, there are extra bones present with no previous alternative to match to, so there's no way to correct it, in many/most cases. Specifically anything involving high heels or extreme feet bending/transforming, as both of those in the G3 model rely heavily on the use of those previously non-existent bones. Just so you know.
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